"Pitch" redirects here. For other uses, see Pitch (disambiguation)

Sampling is a term that describes how an audio effect can be changed to form a "pitch" or "perc" sample. There are many programs and methods for sampling, but alot of debates occur about whether some of these methods are "fake" or not.

A fake sample simply doesn't sound like the original, unedited audio. These are mostly avoided by people in the community as they usually sound bad, and they are considered dishonest ways of obtaining samples. This term is also used in the YTPMV community.

Sampling Methods

The following table lists the different sampling methods, and whether they are acceptable in the Sparta and YTPMV community. These options may be debated, so please state opinions in a civilized manner.

Program Sampling Method Acceptable in Sparta Community? Acceptable in YTPMV Community?
Vegas Pro Basic pitch shift Somewhat Yes
Vegas Pro Super Stretch Yes No
FL Studio Vocodex No Somewhat
FL Studio SoundGoodizer Somewhat Somewhat
Vegas Pro Replacing the original sample with another fake sample No No
Vegas Pro Monophonic Yes Somewhat
Vegas Pro Crossfade Yes Yes
Vegas Pro EQ (Equalization) Yes Yes
Vegas Pro Looping (audio sample less than a frame long) No No
Melodyne Correcting and Stretching the pitch sample Yes No
FL Studio Tune looping the sample Yes ??
FL Studio / Vegas Pro Normally looping (audio sample more than a frame long) Yes ??