Sampling is a term that describes how an audio effect can be changed to form a "pitch" or "perc" sample. There are many programs and methods for sampling, but alot of debates occur about whether some of these methods are "fake" or not.
A fake sample simply doesn't sound like the original, unedited audio. These are mostly avoided by people in the community as they usually sound bad, and they are considered dishonest ways of obtaining samples. This term is also used in the YTPMV community.
The following table lists the different sampling methods, and whether they are acceptable in the Sparta and YTPMV community. These options may be debated, so please state opinions in a civilized manner.
|Program||Sampling Method||Acceptable in Sparta Community?||Acceptable in YTPMV Community?|
|Vegas Pro||Basic pitch shift||Somewhat||Yes|
|Vegas Pro||Super Stretch||Yes||No|
|Vegas Pro||Replacing the original sample with another fake sample||No||No|
|Vegas Pro||EQ (Equalization)||Yes||Yes|
|Vegas Pro||Looping (audio sample less than a frame long)||No||No|
|Melodyne||Correcting and Stretching the pitch sample||Yes||No|
|FL Studio||Tune looping the sample||Yes||??|
|FL Studio / Vegas Pro||Normally looping (audio sample more than a frame long)||Yes||??|